Greece is one of the Civilizations in Civilization 6 that has two leaders. Zigzagzigal's Guides - Greece (R&F) by Zigzagzigal. Babylon is one of the game's hardest nations to face, having strengths in both defence and science, and is a good introductory Civ for scientific victories. This guide goes into plenty of detail about Swedish strategies, uniques and how to play against them. Don't delay and start an early war - the vast number of Builders you acquire can be put to good use building up the districts of the growing Aztec Empire, as well as linking up luxuries for amenity and attack. These content packs include exclusive civs, city-states, districts, buildings, wonders, natural wonders, resources, and a disaster, but not core game mechanics - all you need is the base game and the Gathering Storm expansion for those. Hey Zigzagzigal, I found a mistake in the guide. Zigzagzigal's Guides - Kongo (GS) By Zigzagzigal. This change was applied to all applicable versions, unlike Gathering Storm's buff to the Tsikhe building. Greece is an incredibly effective diplomatic Civ, which has an unrivalled ability to hold on to City-State alliances, but lacks advantages regarding actually gaining influence (with the exception of if you're below the equilibrium point) Greece - Introduces cultural playstyles; uniques are hard to miss; Japan - Introduces compact playstyles; uniques focus on fairly basic game mechanics; Korea - Introduces scientific playstyles; particularly straightforward uniques; Mongolia - Introduces medieval era warfare; highly synergistic uniques for Genghis Khan, and some versatility for. France (Catherine)Pericles celebrated General and responsible for uniting the independent states of Greece, and Queen Gorgo, wife of the legendary King Leonidas I. But add the +5 strength from Comandante Generals, the bonus strength from certain retired ones, and the massive strength. Monument To The Gods. Overall the Inca are best at scientific victories due to their heavy mountain emphasis, but are fine at any other route bar diplomacy. Catherine's France is, first and foremost, a culturally-oriented civilization. You can find these by scrolling to the top of this page, clicking "Zigzagzigal's Guides" and looking near the end of the list of guides. Introduction. Following this guide requires the Gathering Storm expansion. nayaung95. 2. It's also stronger than the generic Horseman, but has a speed bonus instead of a penalty, no defensive bonuses and an advantage at Great General generation. . AoE (Area of Effect) - Bonuses or penalties that affect multiple tiles in a set radius. Early warfare and early city development go hand-in-hand for the Aztecs, but accumulating luxuries can make them become an even greater threat later on. Zigzagzigal [author] Aug 6, 2017 @ 8:54am. Zigzagzigal's Guides - Aztecs (GS) by Zigzagzigal. As such, they can make unpredictable opponents. Babylon is one of the game's hardest nations to face, having strengths in both defence and science, and is a good introductory Civ for scientific victories. We will be ranking everything from leaders and civilizations, to pantheons, to wonders and natural wonders for the complete game (vanilla plus Rise and Fall, Gathering Storm, and New Frontier). Here, I detail Greek strategies and counter-strategies - for both Pericles and Gorgo. Terminology used in this guide and not in-game is explained here. Back to Leaders (Civ6) "Just because you do not take an interest in politics doesn't mean politics won't take an interest in you. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. Here, I detail Ethiopian strategies and counter-strategies. 2. Zigzagzigal's Guide to Polynesia (BNW) By Zigzagzigal. 129 votes, 25 comments. Every civ discovered is +1 era score. 153 ratings. Phoenicia: Advanced -> Intermediate - though the Move Capital interaction is an unusual mechanic, the best bonuses to make use of. Following this guide requires the Gathering Storm expansion. Pre-Rise and Fall content packs. By Zigzagzigal. It may be useful to keep a Barbarian Outpost around without clearing it so it can. Terminology used in this guide and not in-game is explained here. Sid Meier's Civilization V > Guides > Zigzagzigal's Guides. The higher difficulty you start on, the. Monument to the gods seems like a good pantheon to pick at first, in the early game, this pantheon allows the player to build ancient and classical era wonders faster than their peers. AoE (Area of Effect) - Bonuses or penalties that affect multiple tiles in a set radius. Or take out some city states if you’re Germany. Follow. Units between 90 and 99 health have a strength penalty of 1, units between 80 and 89 health have a penalty of 2, and so on. Here, I detail Brazilian strategies and counter-strategies. Normally this would be a problem, but much like Greece, having a hill bias means it's going into most of your cities anyways and since the bonuses are better, you don't. Greece has a good start, very strong culture and excellent diplomatic potential as well. Phoenicia is one of the game's best colonisers, but unlike civs like England and Spain, there's a big emphasis upon colonising your own continent - at least, at first. . Early warfare and early city development go hand-in-hand for the Aztecs, but accumulating luxuries can make them become an even greater threat later on. Greece has a good start, very strong culture and excellent diplomatic potential as well. Zigzagzigal's Guides - Poland (GS) By Zigzagzigal. Remind them of their shared history; once as a tribe from mysterious lands to the north, and the last to enter Central. On smaller map sizes, culture makes a good alternative relying on wonder construction. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. +5% to culture per city state you are the Suzerain of. Zigzagzigal's Guide to Greece (BNW) By Zigzagzigal. The Netherlands is a moderately flexible civ that benefits from rivers, lakes and seas alike. Either way, founding a religion is important. Thankfully, the most recent patch buffed Keshigs which helps make up for their later arrival relative to. Unlike the previous ability which is assigned to Greece as a nation, regardless of who is the leader, this one is assigned to Pericles. 65 ratings. AoE (Area of Effect) - Bonuses or penalties that affect multiple tiles in a set radius. This guide goes into plenty of detail about Roman strategies, uniques and how to play against them. All wall types have also been buffed to offer more outer defences. Content from any DLC pack released between the base game and Rise and Fall is marked as such. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. This guide goes into plenty of detail about Moroccan strategies, uniques and how to play against them. The Mycenaeans [] Little is known about the earliest inhabitants of Greece. ago. Personally, I found having a small stockpile wasn't. - Districts in general are 10% cheaper. Terminology used in this guide and not in-game is explained here. Building theatre squares in half time is nice too. Even the powerful must pay the price of disobedience. Phoenicia: Advanced -> Intermediate - though the Move Capital interaction is an unusual mechanic, the best bonuses to make use of. ago. The Ancient Prison bank is helpful for the rest of GWD! r/2007scape Jan 5, 2022. )Following this guide requires the Gathering Storm expansion. Greece has a good start, very strong culture and is one of the game's easier civs to learn. This guide goes into plenty of detail about Dutch strategies, uniques and how to play against them. Greece has a good start, very strong culture and is one of the game's easier civs to learn. Introduction. 1. There are a few civs which don't synergize with any society in particular. It is explained in detail in PotatoMcWhiskey's Disctrict video and the discussions linked in the description. This guide goes into plenty of detail about Iroquoian strategies, uniques and how to play against them. Greece has a good start, very strong culture and is one of the game's easier Civs to understand. The Celts have a strong early-game; they're usually the first to a Pantheon. With two promotions (Thrust and Schiltron), Caroleans will reverse their. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. Here, I detail Kongolese strategies and counter-strategies - for both Mvemba a Nzinga and Nzinga Mbande. Positive examples include Factories and Stadiums (which by default offer production and happiness respectively to cities within a 6 tile radius unless they're within range of another building. Zigzagzigal [author] Dec 15, 2016 @ 2:37pm I've made a Civ 6 guide to Greece, and plan to release one for Arabia in a week. Zigzagzigal's Guides - America (GS, all additional content) By Zigzagzigal. A. The "Other Guides" section of every Vanilla. Zigzagzigal's Guide to the Iroquois (BNW) By Zigzagzigal. With speed bonuses, a strength bonus that works on cities, fast-healing Spearmen and a happiness-giving Bank, Persia takes out a lot of the annoyances of war in a rather unique playstyle. Byzantium's strength is in its flexibility, being able to use their unique ability to fit the game's situation. Once you have 3 archers and 2 warriors, knock over the closest empire immediately. From /u/Zigzagzigal : Straightforward - Basically a new player can pick this civ up and do fine with it. This guide goes into plenty of detail about Indian strategies, uniques and how to play against them. Greece has a good start, very strong culture and is one of the game's easier civs to learn. Award. An alternative use of this ability applies in theological combat. This guide goes into plenty of detail about Persian strategies, uniques and how to play. . 76 ratings. It also can help you eliminate a civ that might generate a lot of domestic tourists like Kongo or Greece, making a cultural victory easier. I'm curious about going the Shoshone and building tall for a scientific victory. Content from DLC packs (Poland, Vikings, Australia, Persia/Macedon, Nubia, Khmer/Indonesia) is marked as such. Incredibly powerful for getting loads of CS bonuses and votes for a Diplomatic Victory. That makes boosting your Minas Geraes production speed even easier. AoE (Area of Effect) - Describes bonuses or penalties that affect multiple tiles in a set radius. From simple guides like setting up a game, tips for early build order, or more obscure specifics like details on coastal flooding, TheSaxyGamer covers all of this and more. The current formula is a little more complicated and has to do with the ratio of researched/built districts. Greece is one of the most dangerous opponents on 7/8. Terminology used in this guide and not in-game is explained here. Killing units restores up to 30 health. So if a foreign civ sends a Trade Route to a Cree city with. AoE (Area of Effect) - Bonuses or penalties that affect multiple tiles in a set radius. Greece has a good start, very strong culture and is one of the game's easier Civs to understand. The legacy of the Holy Roman Empire left our new nation with an array of former city-states and ex-capital cities, providing Germany with a decentralised structure. Terminology used in this guide and not in-game is explained here. Zigzagzigal's Guides - Greece (Vanilla) By Zigzagzigal. The Greeks' civilization ability is Plato's Republic, which grants an additional Wildcard policy slot in any government. With bonuses to production and strategic resources, it can raise huge armies to overwhelm opponents. They are led by Trajan, under whom their default colors are purple and yellow; and Julius Caesar, under whom their default colors are dark red and yellow. Basil's Cathedral and Ruhr Valley in the same city, you can. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. France has two bonuses to tourism that work in different ways, making them one of the strongest Civs around at cultural victories and a great introductory Civ for such a route. Rise and Fall Expansion. Greece is one of a few nations in Civilization VI that has limitless advantage without any additional conditions and can decide about the profits that comes from it. Here, I detail Babylonian strategies and counter-strategies. Award. This guide goes into plenty of detail about Incan strategies, uniques and how to play against them. Combined with the Khmer's +1 amenity bonus for Aqueducts, the Khmer can now ignore the need for amenities from other sources for quite some time. By Zigzagzigal. I've put this little table together to categorize each civ into the best secret society for them. The ability of a Warak'aq unit to attack twice essentially amounts to an 18-20 strength boost when attacking in most situations. Effect. These are the only other cases of Civs. Content from any DLC pack released between the base game and Rise and Fall is marked as such. 2. Introduction. 117 ratings. Terminology used in this guide and not in-game is explained here. These (and the other civs’ start biases) are all from Zigzagzigal’s Civ. By pursing Eurekas and. Early on, killing a Barbarian Warrior is worth 10 faith - killing three of them is enough to secure a Pantheon. Zigzagzigal's Guides - Brazil (GS) An incredibly flexible civ, Brazil can perform well at cultural, domination, religious and scientific victories alike, and has a particular focus on Great People. The Leaders of Greece At release, Greece gets two leaders in CivilizationVI. Zigzagzigal's Guide to Babylon (BNW) by Zigzagzigal. Russia is spectacular at religious victory and can score an early victory without ever having to start a war. Here, I detail Greek strategies and counter-strategies - for both Pericles and Gorgo. I have learnt a lot about non-fiction writing, and here's my little guide to writing guides: Give people an idea of what they can do and. Zigzagzigal's Guides - Gaul (GS) By Zigzagzigal. 71 ratings. Here, I detail Nubian strategies and counter-strategies. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. This guide goes into plenty of detail about Celtic strategies, uniques and how to play against them. Terminology used in this guide and not in-game is explained here. Greece, Rome). Zigzagzigal's Guides - Mongolia (GS) By Zigzagzigal. Religion is the Khmer's other strong route. The borders of your kingdom do not begin at the water's edge, but rather incorporates the rich seas as yet more space for its growth. If what you. Here, I detail Greek strategies and counter-strategies - for both Pericles and Gorgo. Sweden is a flexible nation, but it does best at the art of diplomacy. Zigzagzigal's Guides - Greece (Vanilla) by Zigzagzigal. 1. Greece can also do it but doesn't get the extra 10ish production when transitioning out of the war phase, doesn't get extra bonuses if leveraging religion, and doesn't get the additional claimed territory (potentially extra production). 3. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. Introduction. Zigzagzigal's Guides - America (GS, no additional content) By Zigzagzigal. g. This guide goes into plenty of detail about Babylonian strategies, uniques and how to play against. 77 ratings. Zigzagzigal's Guides - Aztecs (GS) by Zigzagzigal. My ranking is as follows: 27. Because combat is calculated based on the difference between the strengths of two units, Scythia can essentially add 5 onto those strength penalty numbers. Sid Meier’s Civilization VI Zigzagzigal’s Guides – Mapuche (GS) Added: May 8, 2021, 9:17pm UTC SteamsPlay Guides 0. The Dutch can expand quickly in the early game, reap the cash rewards and unleash a powerful navy upon the world. a. . Zigzagzigal's Guides - Babylon (GS) By Zigzagzigal. Units between 90 and 99 health have a strength penalty of 1, units between 80 and 89 health have a penalty of 2, and so on. Rise and Fall Expansion. AoE (Area of Effect) - Bonuses or penalties that affect multiple tiles in a set radius. Changes in the Autumn 2017 patch relevant to England: - Mercantilism is no longer so easy to beeline, indirectly nerfing Sea Dogs. Greece is best at diplomatic victories. This guide goes into plenty of detail about Assyrian strategies, uniques and how to play against them. Zigzagzigal is the reason I can beat civ on any difficultly above King. Zigzagzigal's Guide to Persia (BNW) By Zigzagzigal. Late game, you can just be a dick and declare war on people to advance through the civics tree. AoE (Area of Effect) - Bonuses or penalties that affect multiple tiles in a set radius. Khmer) or Theatre Squares (e. . . Award. " But I've noticed in my games that the Cree gains gold if a Trade Route has a Cree destination city. If what you want to write about is not there, you can start a. Gran Colombia, Scythia), make good use of rough. 238 ratings. The Huns fight and win very early on, and are great fun to play. Science is a fair path for the Khmer. Along the way is the Games and Recreation civic, which unlocks the Hippodrome district. 114. The Maya work best settling all their cities within six tiles of the capital. Sid Meier's Civilization V - The Flagship Turn-Based Strategy Game ReturnsBecome Ruler of the World by establishing and leading a civilization from the dawn of man into the space age: Wage war, conduct diplomacy, discover new technologies, go head-to-head with some of history’s greatest leaders and build the most powerful empire the world has ever. The Mayan lack of a start bias is shared with America, China, Ethiopia, France, Germany, Greece, Persia, Rome and the Shoshone. Zigzagzigal • GS unit upgrade cost = 2x production difference + 10 • 4 yr. Award. 134. Ours is a realm of iron and gold; of military might and opulent palaces. 238 ratings. This guide goes into plenty of detail about Mongolian strategies, uniques and how to play against them. Founding a religion requires generating a Great Prophet (so lots of early Great Prophet Points is useful, or building the Stonehenge wonder, or playing as Arabia). Introduction. They're well-placed to build lots of cities and go for a cultural victory. Zigzagzigal's Guide to Mongolia (BNW) By Zigzagzigal. Award. The Mayan lack of a start bias is shared with America, China, Ethiopia, France, Germany, Greece, Persia, Rome and the Shoshone. Units between 90 and 99 health have a strength penalty of 1, units between 80 and 89 health have a penalty of 2, and so on. Award. Civ Leader: Alexander. Zigzagzigal • GS unit upgrade cost = 2x production difference + 10 • 4 yr. . Sandwiching an Industrial Zone between a Canal and Aqueduct. Award. . #1. No other Civilization focuses so much on a single unit. Come the medieval era, the world shall tremble beneath the hooves of the Mongolian cavalry. Hungary's civ ability only affects tiles that are adjacent to the city centre but on the other side of a river, and as Encampments cannot be next to the city centre, they can't gain from Hungary's civ ability. The Celts have a strong early-game; they're usually the first to a Pantheon. Qin's China is first and foremost a Science and Culture-oriented civilization. Greece is one of the original 19 civilizations available in Civilization VI. Kongo forgoes most of the religious game in order to become a tall-building cultural behemoth. AoE (Area of Effect) - Bonuses or penalties that affect multiple tiles in a set radius. Similar to the UA The tile acquisition ability is very similar to Russia's Krepost. Russia brings production and faith to the tundra regions of the world, with some of the best potential for religious victory in the game. Zigzagzigal's Guides - America (GS, all additional content) Af Zigzagzigal. As mountains will often have clusters of hills around them there is probably a slightly higher chance of starting near some. Moderately Straightforward - Easy enough to learn, but has some kind of factor which might throw off very new players - usually an atypical start (e. 31. 77 ratings. Award. Award. Babylon has a completely unique interaction with the technology tree and can use that advantage to get to key wonders, military units and era objectives first. g. Greeks Civilization VI info. The main changes for Greece in Gathering Storm are: The addition of the diplomatic victory gives Greece (especially under Pericles) a powerful alternative victory route. Civilization Name: Greece. Terminology used in this guide and not in-game is explained here. Zigzagzigal [author] Jun 17, 2020 @ 4:07pm Fixed the error; thanks. Against civs that rely on faster units (e. This guide goes into plenty of detail about English strategies, uniques and how to play against them. Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is nuclear weapons,. Because combat is calculated based on the difference between the strengths of two units, Scythia can essentially add 5 onto those strength penalty numbers. Pre-Rise and Fall content packs. By Zigzagzigal. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. With a mighty Unique Unit and effective economic bonuses, Arabia can push towards either domination or diplomacy. They were all but destroyed during the Bronze Age, circa 1900 BC, when a large wave of Mycenaean tribes migrated into Greece from the Balkans. The key is to get an army out quick while slamming out settlers fast. Positive examples include Factories and Stadiums (which by default offer production and happiness respectively to cities within a 6 tile radius unless they're within range of another building. Zigzagzigal's Guide to the Netherlands (BNW) By Zigzagzigal. Honestly, it would make navigation of the guides easier. Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is nuclear weapons,. Germany. at least the civ 5 ones maybe a little better with civ 6. France (Catherine) Zigzagzigal's Guides - Greece (GS) By Zigzagzigal. Note: This guide only covers content released prior to the Rise and Fall expansion. Zigzagzigal I started reading up on his guides when I was a king/emperor player and he honestly has the most in depth guides…China has early access to Canals! Canals are expensive, so it's best to wait until you're cleaning up the last early wonders before building them. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. Following this guide requires the Gathering Storm expansion. Once you have Code of Laws, you can have both God-King and Urban Planning at the same time, giving you both decent production and a head start on forming a pantheon. This guide goes into plenty of detail about Portuguese strategies, uniques and how to play against. Pre-Rise and Fall content packs. . Another Horseman UU is Greece's Companion Cavalry. The Dutch can expand quickly in the early game, reap the cash rewards and unleash a powerful navy upon the world. Terminology used in this guide and not in-game is explained here. The Maya build a compact empire of large cities to support a scientific victory, and is a relatively easy civ to learn. Zigzagzigal's Guide to the Zulus (BNW) By Zigzagzigal. Zigzagzigal's Guides - Macedon (GS). The Māori are exceptionally good at generating era score in the ancient era - assuming you can settle your capital quickly enough. 2. zigzag: [verb] to form into a zigzag or move along a zigzag course. Jan 24, 2018. Pericles. The Shock I bonus of Samurai allow you to get to better promotions sooner. Early on, killing a Barbarian Warrior is worth 10 faith - killing three of them is enough to secure a Pantheon. Von Zigzagzigal. If you wish to see more in-depth details about each civilization, I strongly recommend Zigzagzigal's guides. 31 ratings. Greece has a good start, very strong culture and is one of the game's easier Civs to understand. With speed bonuses, a strength bonus that works on cities, fast-healing Spearmen and a happiness-giving Bank, Persia takes out a lot of the annoyances of war in a rather unique playstyle. Award. After those two, Nubia and Russia have a bias to flat and hill tiles of desert and tundra respectively. 1. . 50 points/turn at war (remember 400 points is a loss of 1 amenity), 200 points/turn at peace and a one-off drop of 2000 points (or 5 amenities) when declaring peace. Unusually amongst diplomatic nations, it does better building tall rather than wide. The Mapuche can take down civs in the peak of their power, but you need to be willing to react quickly as each era begins. They were all but destroyed during the Bronze Age, circa 1900 BC, when a large wave of Mycenaean tribes migrated into Greece from the Balkans. Here, I detail Greek strategies and counter-strategies - for both Pericles and Gorgo. Zigzagzigal's Guides - Gaul (GS) By Zigzagzigal. Zigzagzigal • The main one is the limited number of Governors available for the +10% science/culture bonus; you can only apply the leader ability to 7 cities at the most. Greece and Korea have a hills bias. Carthage excels at surrounding opponents from all angles, and has a good economy to back up such conquests or push a diplomatic victory. Rome has powerful early-game warfare, and a strong ability to develop newly founded or conquered cities quickly, helping to contribute to the war effort or anything else you wish sooner. Sid Meier's Civilization V > Guides > Zigzagzigal's Guides. Hello again! I made a post a bit ago about what civ to try. Zigzagzigal's Guides - Kongo (Vanilla) By Zigzagzigal. Zigzagzigal's Guide to India (BNW) By Zigzagzigal. Ethiopia's game is driven by their faith infrastructure, having one of the game's best faith outputs and an ability to generate culture and science as they generate faith. It further adds +1 Culture if built on Floodplains, +1 Culture with Natural History, and +2 Culture if placed next to a Wonder. UI: Acropolis - replaces theatre district. Thank you for this excellent guide (s). Babylon is a tough civ to master due to their unorthodox civ ability. Here, I detail Kongolese strategies and counter-strategies. . These guides are no longer updated. Zigzagzigal • GS unit upgrade cost = 2x production difference + 10 • 4 yr. Zigzagzigal's Guides - Greece (GS) By Zigzagzigal. The strength bonus stacks with a military alliance for a total boost of +10. Greece has a good start, very strong culture and excellent diplomatic potential as well. Contribute and help make this the best resource for Civilization!Hundreds of "wanted articles" as well as ongoing projects need just one click to get you going. These content packs include exclusive civs, city-states, districts, buildings, wonders, natural wonders, resources, and a disaster, but not core game mechanics - all you need is the base game and the Gathering Storm expansion for those. Here, I detail Greek strategies and counter-strategies - for both Pericles and Gorgo. By Zigzagzigal. ) A civ wins a religious victory when half the cities of every civ in the game follows their founded religion. Jan 24, 2018. . The bonus for having fewer of a district than the average is now 40% instead of 25%. 91 ratings. Zigzagzigal [author] Oct 20, 2017 @ 12:57pm. The bonus is in percentage which means that the more culture points you generate, the greater profits you get. Award. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. 164 ratings. Babylon's UA also generates Great Scientists faster. Every tribal village is worth +1. Furthermore, it is written with the assumption you have all Civ 6 content released prior to the Leaders Pass: Pre-Rise and Fall content packs. Rise and Fall Expansion. Hungary's civ ability only affects tiles that are adjacent to the city centre but on the other side of a river, and as Encampments cannot be next to the city centre, they can't gain from Hungary's civ ability. As mountains will often have clusters of hills around them there is probably a slightly higher chance of starting near some. The main changes for the Aztecs in Gathering Storm are: The addition of Canal and Dam districts adds more things Aztec Builders can rush. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. Positive examples include Factories and Stadiums (which by default offer production and happiness respectively to cities within a 6 tile radius unless they're within range of another building. ago.